【已解决死机】又是CLEO死机问题
本帖最后由 mika 于 2016-11-19 19:56 编辑已解决死机:“加几个wait 0 ms”就可以了。然后还有些BUG。我先看下
2016年11月19日19:56:15。
谢谢了!真心求助,这是一个子线程里面的内容,
我测试了一下,加载到
:MIKA_13(标签13)后死机直接卡住了然后鼠标也动不了,本来想重启了,后来我想起来了一个老方法,
按快捷键Ctrl+Alt+Delete进入任务管理器选择gta_sa.exe然后按Tab选择结束程序再按Delete结束程序。
这里还有谁在啊?在的都来帮忙下!{:5_144:}
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .s}
//-------------MAIN---------------
thread 'MIKA'
jt @MIKA_10
:MIKA_10
023C: load_special_actor 'GRUDGE' as 1 // models 290-299
Model.Load(#KNIFECUR)
038B: load_requested_models
jt @MIKA_11
:MIKA_11
wt 0
0@ = Actor.Create(Gang1, #SPECIAL01, 913.673200, -816.449800, 102.966000)
Actor.Health(0@) = 1000
01B9: set_actor 0@ armed_weapon_to 4
04D8: set_actor 0@ drowns_in_water 0
Actor.SetImmunities(0@, 1, 1, 1, 1, 1)
1@ = Audiostream.Load("CLEO\GRUDGEBGM\DIE1.MP3")
Audiostream.PerformAction(1@, PLAY)
jt @MIKA_12
:MIKA_12
wt 0
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
Actor.StorePos(0@, 4@, 5@, 6@)
04C4: store_coords_to 7@ 8@ 9@ from_actor 0@ with_offset 3.0 3.0 3.0
jt @MIKA_13
:MIKA_13
wt 0
02A3: enable_widescreen 1
Camera.SetPosition(1@, 2@, 3@, 0.0, 0.0, 0.0)
Camera.OnPed(0@, 15, 1)
00BC: show_text_highpriority GXT 'SD24' time 3000 flag 1
wt 3000
Camera.Restore_WithJumpCut
02A3: enable_widescreen 0
jt @MIKA_15
:MIKA_15
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 4@ 5@ 6@ radius 3.0 4.3 3.0
jf @MIKA_15
Actor.RemoveReferences(0@)
jt @MIKA_16
:MIKA_16
wt 0
02A3: enable_widescreen 1
0729: AS_actor $PLAYER_ACTOR hold_cellphone 1
00BC: show_text_highpriority GXT 'SD25' time 2000 flag 1
wt 2000
00BC: show_text_highpriority GXT 'SD26' time 3000 flag 1
wt 3000
00BC: show_text_highpriority GXT 'SD27' time 2000 flag 1
wt 2000
00BC: show_text_highpriority GXT 'SD28' time 2000 flag 1
wt 2000
00BC: show_text_highpriority GXT 'SD29' time 2000 flag 1
wt 2000
00BC: show_text_highpriority GXT 'SD30' time 1500 flag 1
wt 1600
0729: AS_actor $PLAYER_ACTOR hold_cellphone 0
02A3: enable_widescreen 0
jt @MIKA_17
:MIKA_17
wt 0
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 7@ 8@ 9@ radius 50.0 50.0 50.0
jf @MIKA_19
wt 10000
jt @MIKA_19
:MIKA_19
if and
not Actor.Driving($PLAYER_ACTOR)
84AD: not actor $PLAYER_ACTOR in_water
8965: not actor $PLAYER_ACTOR swimming
0AAB: file exists "CLEO\GRUDGEBGM\DIE2.MP3"
jf @MIKA_19
jt @MIKA_20
:MIKA_20
wt 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
01F7: set_player $PLAYER_CHAR ignored_by_cops 1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
07CC: set_player $PLAYER_CHAR can_enter_exit_vehicles 0
Player.WantedLevel($PLAYER_CHAR) = 0
Actor.Health($PLAYER_ACTOR) = 100
29@ = 1
2@ = Audiostream.Load("CLEO\GRUDGEBGM\DIE2.MP3")
04ED: load_animation "SWEET"
0169: set_fade_color_RGB 255 0 0
fade 0 50000
015D: set_gamespeed 0.75
Player.SetDrunkVisuals($PLAYER_CHAR, 20)
wait 500
Player.SetDrunkVisuals($PLAYER_CHAR, 40)
wait 500
Player.SetDrunkVisuals($PLAYER_CHAR, 70)
Audiostream.PerformAction(1@, STOP)
wait 500
Audiostream.PerformAction(2@, PLAY)
Player.SetDrunkVisuals($PLAYER_CHAR, 100)
wait 2500
Player.SetDrunkVisuals($PLAYER_CHAR, 350)
wait 2500
0332: set_actor $PLAYER_ACTOR bleeding 1
Player.SetDrunkVisuals($PLAYER_CHAR, 550)
wait 5500
015D: set_gamespeed 0.65
wait 9100
015D: set_gamespeed 0.5
wait 2000
fade 0 35000
wait 5450
fade 1 400
0169: set_fade_color_RGB 255 255 255
04C4: store_coords_to 10@ 11@ 12@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
fade 0 2000
wait 1600
jt @MIKA_512
06CF: NOP "JUST_COMMENTS"
015D: set_gamespeed 1.0
fade 1 0
:MIKA_496
wait 0
jt @MIKA_496
Audiostream.Release($HMP3)
:MIKA_512
015D: set_gamespeed 0.3
fade 1 1200
wait 100
8965: not actor $PLAYER_ACTOR swimming
jf @MIKA_645
84AD: not actor $PLAYER_ACTOR in_water
jf @MIKA_645
0812: AS_actor $PLAYER_ACTOR perform_animation "LAFIN_SWEET" IFP "SWEET" framedelta 4.0 loopA 0 lockX 1 lockY 1 lockF 1 time -2 // versionB
067E: put_camera_on_actor $PLAYER_ACTOR offset -1.5 1.0 0.0 target_actor $PLAYER_ACTOR tilt 20.0 switchstyle 2
wait 1400
0169: set_fade_color_RGB 255 0 0
jt @MIKA_719
:MIKA_645
if
04AD: actor $PLAYER_ACTOR in_water
jf @MIKA_682
wait 1400
0169: set_fade_color_RGB 0 80 255
jt @MIKA_719
:MIKA_682
if
0965: actor $PLAYER_ACTOR swimming
jf @MIKA_719
wait 1400
0169: set_fade_color_RGB 0 80 255
jt @MIKA_719
:MIKA_719
fade 0 4800
wait 3760
Actor.Health($PLAYER_ACTOR) = 0
wait 800
29@ = 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
01F7: set_player $PLAYER_CHAR ignored_by_cops 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
07CC: set_player $PLAYER_CHAR can_enter_exit_vehicles 1
0332: set_actor $PLAYER_ACTOR bleeding 0
Player.SetDrunkVisuals($PLAYER_CHAR, 0)
wait 100
015D: set_gamespeed 3.0
wait 6000
015D: set_gamespeed 1.0
wait 0
fade 1 1000
wait 2000
0169: set_fade_color_RGB 0 0 0
04EF: release_animation "SWEET"
Audiostream.Release(1@)
wait 5000
jt @MIKA_21
:MIKA_21
end_thread
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